#How big is elite dangerous download 2016 install
On the new PC, go to Valve's website and download / install the Steam client.
(if you use a different target letter for your external, change F:\ to the appropriate letter.Ģ. Back up your Steam folder to an external hard drive:ĬOPY C:"PROGRAM FILES (X86)"\STEAM"STEAMAPPS"\COMMON\*.* F:\STEAM"STEAMAPPS"\COMMON\ For a quick re-load on Steam of any and all games you have there do this:ġ. Your control binds will be exactly as you left them on your old machine, along with graphics and sound options.įor those on Steam, I believe I can help out here. Select "yes" if it asks you if you want to overwrite. Your key binds and other settings are stored in C:\Users\\AppData\Local\Frontier Developments\Elite Dangerous\Options Copy this folder from your old machine and drop it into the same place in the new one. You can do the same with the Steam version, although the install locations are obviously going to be different. You'll be ready to go in 15 minutes, less if you have installed the game to an SSD. Instead of downloading the files again (which can be painfully slow,) the launcher will download a much smaller manifest file and validate the game files. Launch the launcher, log in and install the versions you had installed on your old machine. Keep a note of where you install it if you choose a custom directory. If you leave everything alone, it should be the same as the location on the old PC. DON'T INSTALL THE GAME THROUGH THE LAUNCHER.Ĭopy the directory back over to the new location. The default install location on a non-Steam version should be something like C:\Program Files\Frontier\.ĭownload the launcher and install it on your new PC. I Viper Mk.Grab an external hard drive (or a USB flash drive of 16GB or more) and copy the game files from the install location to it. II Federal Dropship Imperial Clipper Imperial Courier Lakon Type-6 Transporter Lakon Type-7 Transporter Lakon Type-9 Heavy Orca Python Sidewinder Mk. III Diamondback Scout Diamondback Explorer Eagle Mk. Playable Ships Anaconda Adder Asp Explorer Cobra Mk. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.ĭrones: Small automated ships that have largely been phased out due to the existence of effective counter-measures.
Their main roles include the defense of stations and the large warships that they are deployed from. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).įighters: Small short-range craft that generally cannot operate independently due to having no jump capability. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. Transporters (Couriers): Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.Ĭorvettes (Cutters): Light multirole warships, capable of recon, incursions and escort missions. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters. They will also have some anti-ship capability, but are not designed to go up against other warships.ĭestroyers: These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.Ĭarriers: Designed for the deployment of fighter squadrons. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.įrigates: These are large ships designed for escort duties.
Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. The capital ships already shown are an example of this class. Heavily armed and capable of deploying large fighter squadrons. Here is the hierarchy of fleet-class ships that are available to the game’s major factions:Ĭruisers (Battle cruisers, Battleships, Interdictors): Long range, independent ships that are capable of controlling entire systems. The following is taken from an official dev newsletter.